Bandits have set up camp here. Well equipped with weapons, supplies, hidden paths, and ambush spots, it will be difficult to drive them off without locating and destroying their base of operations.
Spawn points are in-play scenarios that produce continuous monsters and can be cleared by players to earn treasure. Spawn points are subject to community review and must adhere to the global content standards. Please review these before submitting.
Home for rodents that have dug through the earth.
Either a group of monsters brought this chest or were attracted to the area because of it. However it happened, the monsters seem agitated protecting it or trying to open it. Who knows what riches lay within.
Byproducts of goblins is theft, fires, and (worse of all) voracious Goblin Fleas. Wherever a goblin makes its home, their fleas will surely build their home. They tend to live in the refuse and garbage that goblins leave around and swarm any delicious blood bags that are unfortunate enough to approach to close.
Since the beginning of goblin kind, they have looked up to the sky in envy of the flying feather-snacks above. While most are fine wallowing in their self pity like the lowly worms they are, others take it as a challenge to become more than themselves. And there is little that a goblin strapped to several Nitro-Blast Hyper Rockets can't accomplish.
A monstrosity of a goblin experiment gone wrong, these mindless beings are being used for something for a much worst purpose. And with every creation there is always a creator.
Something sinister has drawn wraiths here or stirred them into restlessness. Quieting the unruly spirits will either require kind words from a skilled medium or a full exorcism.
Some creatures have uncovered a hidden cache of drugs, and have now gone completely berserk. Whatever the origin of these drugs be it from black market dealers, smugglers, or hidden by adventurers themselves; The drugs must be destroyed to prevent further creatures from a similar fate.
Something big must have died here to create such an out-of-control infestation of vermin. Someone who can talk to them may be able to convince them to leave. The only other solutions are fire or fumigation. Either way, disturbing the nest may be perilous.
A door, hole, chute, or some other sort of mechanism that deploys constructs.