Nothing can survive the void. The area trapped between the shards. A vast space of terminal magic born of The Shattering. But what would happen if an arcane anomaly such as an immortal artifact or more was introduced that activated the lost souls trapped there? Like backwash to that which devours all, the Null are the vacant husks that have been tainted by the void. Their physical form takes the appearance of who they were before they entered the void, but their flesh is tainted gray and unstable, prone to turning ethereal.
Scorpions in Orn range from the common tiny version to twenty foot long monsters that lurk in dark places underground or in tombs. One must take particular care of the tail of one of these insects, for their sting is said to weaken even the strongest adventurer.
The aranox are dangerous, intelligent arachnids that weave vast, invisible webs in the darkness between aetheric realms. They prey upon travelers, remaining out of phase and unseen as they lie in wait for the unwary to wander into their traps. They also like to hunt in the mortal realm, where they can instinctively sense creatures who are out of phase.
Named for one of the seven heavens, the serathine are the guardians of the honored dead and gatekeepers of paradise. They typically appear as immaculately beautiful, winged humanoids wearing shining or glowing apparel. Most are not typically dangerous unless a traveler attempts to violate the sacred place or soul they have been charged to protect.
Afflicted by disease and turned mad, these elves are sensitive to light and decrepit, but thrive in darkness. Their image is that of an elf with pale, scabbed flesh with pulsing black veins, and hair that is starting to fall out from the roots.
An animated uprooted tree normally found in the WraithWood that traps and deceives its victim with its entangling vines and blocking paths that lead out the WraithWood.
Werebeasts, such as werewolves and werebears, are ordinary folk who have succumbed to an ancient curse after being bitten by another werebeast.
Appearing as a 10-foot-long cockroach with tentacles instead of antennae, the iron eater is a creature that derives most of its sustenance from metal objects.
Much like its cousin in the same taxonomic family, the rust monster, the iron eater will voraciously eat any iron-based equipment that it can get its hands on, though unlike its cousin, it will also eat some wood, fabric, and precious metals in order to get a more balanced set of nutrients.
Appearing as an extra-large moose with midnight-black fur and eight, slightly-elongated legs, this nocturnal creature is essentially a moose, twisted by necromancy and prefers to live a mostly peaceful life in the wraithwood and other supernatural forests that tend to show up as less-than-friendly when inspect aura is used.