Stigmas

Stigmas are villainous species or conditions used to generate monsters. Stigmas are subject to community review and must adhere to the global content standards. Please review these before submitting.

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Null

Submitted by DJ on Mon, 8/19/2019 at 11:18pm

Nothing can survive the void. The area trapped between the shards. A vast space of terminal magic born of The Shattering. But what would happen if an arcane anomaly such as an immortal artifact or more was introduced that activated the lost souls trapped there? Like backwash to that which devours all, the Null are the vacant husks that have been tainted by the void. Their physical form takes the appearance of who they were before they entered the void, but their flesh is tainted gray and unstable, prone to turning ethereal.

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Scorpion

Submitted by Nick on Thu, 8/8/2019 at 8:01am

Scorpions in Orn range from the common tiny version to twenty foot long monsters that lurk in dark places underground or in tombs. One must take particular care of the tail of one of these insects, for their sting is said to weaken even the strongest adventurer.  

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Aranox

Submitted by Thad on Mon, 8/5/2019 at 8:33am

The aranox are dangerous, intelligent arachnids that weave vast, invisible webs in the darkness between aetheric realms. They prey upon travelers, remaining out of phase and unseen as they lie in wait for the unwary to wander into their traps. They also like to hunt in the mortal realm, where they can instinctively sense creatures who are out of phase.

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Serathine

Submitted by Thad on Mon, 8/5/2019 at 7:32am

Named for one of the seven heavens, the serathine are the guardians of the honored dead and gatekeepers of paradise. They typically appear as immaculately beautiful, winged humanoids wearing shining or glowing apparel. Most are not typically dangerous unless a traveler attempts to violate the sacred place or soul they have been charged to protect.

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Blight Elf

Submitted by DJ on Tue, 7/30/2019 at 10:04pm

Afflicted by disease and turned mad, these elves are sensitive to light and decrepit, but thrive in darkness. Their image is that of an elf with pale, scabbed flesh with pulsing black veins, and hair that is starting to fall out from the roots.

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Wandering Weald

Submitted by ctully1 on Wed, 7/24/2019 at 10:40pm

An animated uprooted tree normally found in the WraithWood that traps and deceives its victim with its entangling vines and blocking paths that lead out the WraithWood. 

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Werebeast

Submitted by Thad on Wed, 7/24/2019 at 5:20pm

Werebeasts, such as werewolves and werebears, are ordinary folk who have succumbed to an ancient curse after being bitten by another werebeast.

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Goblin Bard

Submitted by ctully1 on Sun, 7/14/2019 at 11:16pm

A Goblin Entertainer

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Iron Eater

Submitted by Patches on Tue, 7/9/2019 at 3:29am

Appearing as a 10-foot-long cockroach with tentacles instead of antennae, the iron eater is a creature that derives most of its sustenance from metal objects.

Much like its cousin in the same taxonomic family, the rust monster, the iron eater will voraciously eat any iron-based equipment that it can get its hands on, though unlike its cousin, it will also eat some wood, fabric, and precious metals in order to get a more balanced set of nutrients.

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Slepnir Moose

Submitted by Patches on Tue, 7/9/2019 at 2:02am

Appearing as an extra-large moose with midnight-black fur and eight, slightly-elongated legs, this nocturnal creature is essentially a moose, twisted by necromancy and prefers to live a mostly peaceful life in the wraithwood and other supernatural forests that tend to show up as less-than-friendly when inspect aura is used.

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